Emotional Impact. Technical Brilliance.
Bridging the gap between ambitious creative vision and smart technical execution, I realise experiential media projects from concept to deployment.
Backed by two decades of experience working with leading brands, agencies, production companies and cultural institutions, my practice spans user experience, art direction, motion design, creative technology, and programming. This convergence of disciplines ensures that visionary concepts are delivered with technical stability and pixel-perfect precision
My portfolio features the digital development of large-scale immersive experiences for Bluey’s World and The Lume, alongside media exhibits for the Museum of Sydney and the National Museum of Australia. Contributing work to Boston’s WNDR Museum and production for Lenovo & FIFA on the Sphere in Las Vegas, brand activations for Samsung at Vivid, Nissan and BMW, and interactive display galleries for Mirvac, Stockland and Swire.
My practice also extends into the artistic realm - creating A/V experiences for Dark Mofo, Rising and Melbourne Music Week as well as collaborations with artists such as Rosie Deacon, Kit Webster and Georgie Pinn. My own digital artworks have been exhibited at Bunjil Place, Testing Grounds, and White Night as well as other festivals.
Australia based, operating globally - Proud member of the World Experience Organization and AGDA
Hours
Monday–Friday
10am–6pm
Fitzroy, Victoria, Australia.
studio visits by appointment
Core Capabilities: Art Direction • Creative Technology • UX Design • Motion Design • Interactive System Architecture • Unreal Engine & TouchDesigner • Projection Mapping