Emotional Impact. Technical Craft.
I help turn ambitious creative ideas into experiential media and interactive projects that people remember.
I’ve spent two decades in the creative industry, working with brands, agencies, production companies and cultural institutions. My background spans UX, art direction, motion design and creative technology. This mix means I can carry an idea from first sketch to final installation, and deliver something that runs reliably and holds up right down to the pixel. I specialise in experience design, projection mapping, interactive installations and real-time media, built with tools like TouchDesigner and Unreal Engine.
My portfolio includes digital development for large-scale immersive experiences at Bluey’s World and The Lume, and media exhibits for the Museum of Sydney and the National Museum of Australia. Further afield, I’ve contributed to Boston’s WNDR Museum and was part of the production for Lenovo and FIFA on the Sphere in Las Vegas. Brand work includes activations for Nissan, BMW and Samsung at Vivid, along with interactive display galleries for Mirvac, Stockland and Swire.
My practice also extends into art. I’ve created A/V experiences for Dark Mofo, Rising and Melbourne Music Week, and collaborated with artists including Rosie Deacon, Kit Webster and Georgie Pinn. My own digital artworks have been exhibited at Bunjil Place and Testing Grounds, and at festivals including White Night.
Based in Melbourne, Australia, working worldwide. Proud member of the World Experience Organization & AGDA.
Hours
Monday–Friday
10am–6pm
Fitzroy, Victoria, Australia.
studio visits by appointment